

e_VegetationSpritesDistanceCustomRatioMin = 0.6/1/1/1/1 e_OcclusionCullingViewDistRatio = 1/1/1/1/1 Default is 128(MB)Ĭonsole variable group to apply settings to multiple variables Size of pool for textures streaming in MB. Screen space ambient occlusion: 0 - disabled 1 - SSAO technique with normals 2 - SSAO technique with normals and temporal accumulation 3 - Volumetric Obscurance technique with jittering 4 - Volumetric Obscurance technique with jittering and temporal accumulation HDR digital noise amount Usage: r_HDRDigitalNoise Ġ=disabled, 1=extra overhead to allow SLI(NVidia) or Crossfire(ATI), 2(default)=automatic detection (currently SLI only, means off for ATI) should be activated before rendering HDR rendering level (bloom multiplier, tweak together with threshold).

Usage: r_FullscreenWindow Īdjusts the graphics card gamma correction Sets the FoV for drawing of near objects. Usage: r_DepthOfField Default is 0 (disabled). Usage: r_ColorGrading Įnables depth of field. Issues a console command from a RCON client to a RCON serverĮnables color grading. Usage: i_mouse_accel_max Default is 100.0 Set mouse max mouse delta when using acceleration. Usage: i_mouse_accel (usually a small number, 0.1 is a good one) Default is 0.0 (off) Set mouse acceleration, 0.0 means no acceleration. Max: 32Ĭache sun shadows maps over several frames 0=off, 1=on if MultiGPU is deactivatedĮnable particle/object collisions for SimpleCollision: 1 = against static objects only, 2 = dynamic also Maximum number of propagation iterations global illumination the less number of propagation iterations the shorter the bleeding. Sparse temporal caching for RSM rendering. Limits the frame rate to specified numberĮnable/disable global illumination. Screen space directional occlusion 0= Disabled 1= Enabled 2= Provides additional AO at no performance hit.

1: camera motion blur 2: camera and object motion blur 3: debug mode Usage: r_MotionBlur Default is 1 (camera motion blur on). HDR if enabled), 2=save a screenshotĮnables per object and camera motion blur. To capture one screenshot (variable is set to 0 after capturing) 0=do not take a screenshot (default), 1=save a screenshot (together with.
